π Tiny Improvements
Ship products that matterMy weekly newsletter for product builders. It's a single, tiny idea to help you build better products.
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Read past dispatches
Keep your tools sharp
04-02-2024
The tools we use to get our work done are incredibly important, and taking the time to tune them to work just right can make a huge difference in our productivity and happiness.
Why new frameworks make better developers
03-26-2024
A look at the cognitive science behind the Hierarchy of Competence, and how dabbling with new frameworks and tools can make you a better developer.
Take my money! Some of my favorite tools... and why I pay for them
03-19-2024
I'm a huge fan of products that use their a free tier to prove their value, and then convert me to a paying customer. Here are a few tools I pay for, and why I think they're worth it.
3 Tiny tips for better SEO
03-12-2024
I hear from a lot of devs that they don't know where to start with SEO. Here are 3 tiny tips about to get you started.
The first year of being a technical startup cofounder
03-05-2024
Reflecting on my first year as CTO of Craftwork, and the many things I've learned along the way.
I hate Tailwind CSS. Here's why I use it.
02-27-2024
Tailwind CSS is a utility-first CSS framework that I've come to love. Here's why I use it and why I think you should too.
Gestalt: Design principles every developer should know
02-13-2024
Ever felt that you've seen a design that just makes sense to you, but you couldn't quite put your finger on why? There's rules for that. Let's talk about Gestalt
Build, measure, listen, rebuild
01-22-2024
Building better products involves skills you won't learn in computer science school, or at a boot camp. Find success through testing, learning from real-world feedback, and adapting.
Why your favorite apps and creators all pivot in January
01-16-2024
The new year is a time for change. But why do so many apps and creators pivot in January? We explore the psychology behind the new year's pivot.
Fitts' Law and the Beauty of Big Goals
01-09-2024
Fitts' Law is a fundamental principle of UX design and usability. It states that the time required to move to a target is a function of the distance to the target and the size of the target. The further away and smaller the target, the longer it takes to reach it. The closer and larger the target, the faster it is to reach it.
The product design spectrum: crowdsourcing, user research, and the myopic approach
12-05-2023
In product design, there's a critical difference between crowdsourcing ideas and feedback, and user research.
Learning is an infinite game
11-28-2023
As a founder, you're going to need to learn new skills quickly and efficiently. Keeping your skill for learning sharp is a critical skill, and should can be practiced like any other skill.

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